status:start
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| status:start [2026/09/29 05:26] – Add public statistics and live lobby observatory; confirm live style aliases wikiadmin | status:start [2026/09/29 20:40] (current) – Explain persistent observed player peak wikiadmin | ||
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| ====== Live lobbies ====== | ====== Live lobbies ====== | ||
| - | Pick a room by its current map, see what is coming next, and find out when each lobby has company. | + | Pick a room by its current map, see what is coming next, and find out when each lobby has company. |
| - | This page refreshes | + | Current room status, player counts, maps, observed queues, settings and join links refresh |
| - | Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. | + | The progress bar moves continuously between status updates while the tab is visible, and respects reduced-motion preferences. It estimates elapsed song time from an observed match start and the map’s catalog length, including breaks, with a small allowance for the lead-in and finish. Required speed mods adjust the estimate; individual speed changes and network timing can differ. It resets on the next observed match start, including a replay of the same map. **Finishing…** means the estimate has reached the end while the next match has not yet been observed. The browser checks for an update near the estimated end and continues its regular ten-second refresh. |
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| + | If the status snapshot becomes more than 35 seconds old, current maps and join controls are withheld until fresh data returns. With JavaScript disabled, artwork and join links use the page’s snapshot; reload for current status. | ||
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| + | Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. | ||
| See [[lobbies: | See [[lobbies: | ||
status/start.1790659611.txt.gz · Last modified: by wikiadmin