status:start
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| status:start [2026/09/29 06:34] – Add artwork lobby panels, ten-second status and estimated song progress wikiadmin | status:start [2026/09/29 20:40] (current) – Explain persistent observed player peak wikiadmin | ||
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| ====== Live lobbies ====== | ====== Live lobbies ====== | ||
| - | Pick a room by its current map, see what is coming next, and find out when each lobby has company. | + | Pick a room by its current map, see what is coming next, and find out when each lobby has company. |
| - | Current room status, player counts, maps, observed queues, settings and join links refresh every ten seconds while the tab is visible. Map artwork comes from the map set when its ID is available. Statistics and occupancy history retain their five-minute schedule. Join links open osu!lazer; the join menu and room cards also offer a browser fallback. | + | Current room status, player counts, maps, observed queues, settings and join links refresh every ten seconds while the tab is visible. Under **People here**, **Peak observed** is the highest complete four-room total recorded since the date shown. It includes spectators. The record was seeded from earlier five-minute readings and is now checked on each ten-second status export; it persists beyond the rolling chart window. Very short spikes between observations may have been missed. Map artwork comes from the map set when its ID is available. Statistics and occupancy history retain their five-minute schedule. Join links open osu!lazer; the join menu and room cards also offer a browser fallback. |
| - | The progress bar estimates elapsed song time from an observed match start and the map’s catalog length, including breaks, with a small allowance for the lead-in and finish. Required speed mods adjust the estimate; individual speed changes and network timing can differ. It resets on the next observed match start, including a replay of the same map. **Finishing…** means the estimate has reached the end while the next match has not yet been observed. The browser checks for an update near the estimated end and continues its regular ten-second refresh. | + | The progress bar moves continuously between status updates while the tab is visible, and respects reduced-motion preferences. It estimates elapsed song time from an observed match start and the map’s catalog length, including breaks, with a small allowance for the lead-in and finish. Required speed mods adjust the estimate; individual speed changes and network timing can differ. It resets on the next observed match start, including a replay of the same map. **Finishing…** means the estimate has reached the end while the next match has not yet been observed. The browser checks for an update near the estimated end and continues its regular ten-second refresh. |
| If the status snapshot becomes more than 35 seconds old, current maps and join controls are withheld until fresh data returns. With JavaScript disabled, artwork and join links use the page’s snapshot; reload for current status. | If the status snapshot becomes more than 35 seconds old, current maps and join controls are withheld until fresh data returns. With JavaScript disabled, artwork and join links use the page’s snapshot; reload for current status. | ||
| - | Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. | + | Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. |
| See [[lobbies: | See [[lobbies: | ||
status/start.1790663694.txt.gz · Last modified: by wikiadmin