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wiki:match_lifecycle [2026/09/28 22:50] – Initial verified documentation wikiadminwiki:match_lifecycle [2026/09/29 00:08] (current) – Standardize reference articles and add visual Mania guides wikiadmin
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 ====== The match lifecycle ====== ====== The match lifecycle ======
 +
 +Rounds move through waiting, countdown, gameplay, and scoring before the next map is promoted.
 +
 +^ Availability | All lobbies |
 +^ Documentation status | Current behavior |
 +^ Behavior reference | v6.6.16 · reviewed 2026-09-28 |
 +
  
 A room moves through waiting, countdown, active gameplay, and completion/scoring. The bot reconciles the server playlist before starting so it operates on the correct map. A room moves through waiting, countdown, active gameplay, and completion/scoring. The bot reconciles the server playlist before starting so it operates on the correct map.
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 After completion, the bot processes scores, accepts [[wiki:ratings|map feedback]], and promotes the next playlist entry. A mid-match join message helps new arrivals understand the remaining wait. See [[troubleshooting:countdowns|countdown troubleshooting]]. After completion, the bot processes scores, accepts [[wiki:ratings|map feedback]], and promotes the next playlist entry. A mid-match join message helps new arrivals understand the remaining wait. See [[troubleshooting:countdowns|countdown troubleshooting]].
 +
 +===== Worked example =====
 +Ready up after downloading, then use ''.start'' as an active player to request the normal countdown. If a download cancels it, send a fresh READY signal; the same map can be retained.
 +
 +===== Limitations =====
 +Readiness and availability checks remain in force. Optional waits apply before match start; they do not extend active gameplay.
 +
 +===== Related articles =====
 +See [[guides:session_controls|a related guide]] and [[wiki:start|all features]].
  
wiki/match_lifecycle.1790635805.txt.gz · Last modified: by wikiadmin

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