====== PoolRotater v6.3 — Real-Time Chat & Headless Multiroom ====== **Historical archive — not current configuration guidance.** Source: Papapyrus's Discord announcement, supplied by the project owner for archival publication. Posted: September 10, 2026, 8:27 PM. Displayed time zone was not supplied. Announcement timestamps are not independently verified deployment dates. ===== Announced changes ===== * Receives lobby chat through osu!'s real-time notification WebSocket instead of repeatedly polling for messages. * Faster commands/chat responses with fewer osu! API requests. * One shared live chat connection serves every active lobby. * Reconciles chat history on startup/reconnect and falls back to HTTP polling if the live connection drops; the announcement describes this as preventing missed commands. * Three lobbies can run fully headless with one referee connection; osu!lazer need not remain open or switch rooms. * Each lobby independently sends/receives chat while Discord controls and status channels continue working. * API requests are primarily reserved for room state, player data, beatmap checks, messages and normal lobby operations rather than chat checks. The announcement describes this as a major step toward more stable multi-lobby hosting. For current behavior, use [[wiki:start|the feature guides]] and [[commands:start|the command reference]]. [[updates:start|Back to release history]].