====== Feature inventory ====== This generated inventory follows verified release facts. Detailed articles remain editable; propose inventory changes through the release documentation contract. ^ Feature ^ What it does ^ Availability ^ Commands ^ | [[wiki:match_lifecycle|How a match starts and finishes]] | %%Rounds move through waiting, countdown, gameplay, and scoring before the next map is promoted.%% | %%All lobbies%% | [[commands:start_match|.start]], [[commands:wait|.wait]] | | [[wiki:queues|The visible queue and future selections]] | %%The visible queue contains already selected maps; preference changes affect later selections.%% | %%All lobbies%% | [[commands:map|.map]], [[commands:queue|.queue]], [[commands:replay|.replay]], [[commands:skip|.skip]], [[commands:style|.style]], [[commands:variety|.variety]] | | [[wiki:map_selection|Map filters, freshness, and feedback]] | %%Pool eligibility, freshness, player feedback, and mode-specific preferences work together to select maps.%% | %%All lobbies; filters vary by room%% | [[commands:pool|.pool]] | | [[wiki:difficulty|Automatic and fixed difficulty]] | %%Automatic rooms adapt their baseline; fixed rooms use a baseline that players can influence through votes.%% | %%All lobbies; automatic adaptation in Standard Room 1%% | [[commands:easier|.easier]], [[commands:harder|.harder]], [[commands:pool|.pool]] | | [[wiki:voting|Skip, replay, and difficulty voting]] | %%Skip, replay, and difficulty voting resolve shared room decisions using current eligible players.%% | %%Active gameplay participants; staff policy applies%% | [[commands:replay|.replay]], [[commands:skip|.skip]] | | [[wiki:ratings|Good, bad, and neutral feedback]] | %%Positive, negative, and neutral feedback record how players judged the last completed map.%% | %%All lobbies; last completed map and feedback window%% | [[commands:bad|.bad]], [[commands:good|.good]], [[commands:ok|.ok]] | | [[wiki:mania_styles|Mania styles]] | %%Structural style preferences guide future native Mania selections and can overlap.%% | %%Mania 4K and 7K; active players select preferences%% | [[commands:chordjack|.chordjack]], [[commands:farm|.farm]], [[commands:jack|.jack]], [[commands:ln|.ln]], [[commands:stream|.stream]], [[commands:style|.style]], [[commands:technical|.technical]], [[commands:variety|.variety]] | | [[wiki:style_fallback|Style exhaustion and fallback]] | %%Style exhaustion fallback prefers fresh strict matches, then weaker evidence and other eligible native styles.%% | %%Mania 4K and 7K when enabled%% | [[commands:pool|.pool]], [[commands:queue|.queue]], [[commands:style|.style]] | | [[wiki:mania_farm|Experimental Mania Farm]] | %%Experimental farm evidence ranks eligible fresh charts without promising a particular PP return.%% | %%Mania 4K and 7K; staff enablement and validated evidence%% | [[commands:farm|.farm]] | | [[wiki:converts|Vetted Mania converts]] | %%Vetted converts are Standard maps admitted for Mania using validated conversion and performance evidence.%% | %%Mania Variety; vetted key modes and eligibility%% | [[commands:map|.map]], [[commands:pool|.pool]] | | [[wiki:pp|PP estimates]] | %%PP commands give informational map estimates at requested accuracies and supported mods.%% | %%All lobbies; supported mods and calculator availability%% | [[commands:pp|.pp]], [[commands:stats|.stats]] | | [[wiki:stats_privacy|Statistics and privacy]] | %%AutoHost records statistics separately from official profile totals and supports public-visibility controls.%% | %%All lobbies; statistics visibility belongs to the player%% | [[commands:hidden|.hidden]], [[commands:lobby|.lobby]], [[commands:show|.show]], [[commands:stats|.stats]] | Facts reviewed 2026-09-29 for v6.6.18. This verifies the inventory, not every paragraph in the linked articles. See [[commands:start|commands]], [[wiki:start|detailed features]], and [[wiki:documentation_updates|how automatic updates work]].