====== The match lifecycle ====== Rounds move through waiting, countdown, gameplay, and scoring before the next map is promoted. ^ Availability | All lobbies | ^ Documentation status | Current behavior | ^ Behavior reference | v6.6.16 ยท reviewed 2026-09-28 | A room moves through waiting, countdown, active gameplay, and completion/scoring. The bot reconciles the server playlist before starting so it operates on the correct map. Ready up after downloading. Automatic starts consider the room's player and READY policy. A lone player must ready up for an automatic start. [[commands:start_match|.start]] requests the normal countdown immediately for an active player. [[commands:wait|.wait]] gives an eligible player a once-per-map allowance before the match starts. Download-related readiness loss can cancel a countdown while keeping the same map; the bot waits for a fresh READY signal before retrying. After completion, the bot processes scores, accepts [[wiki:ratings|map feedback]], and promotes the next playlist entry. A mid-match join message helps new arrivals understand the remaining wait. See [[troubleshooting:countdowns|countdown troubleshooting]]. ===== Worked example ===== Ready up after downloading, then use ''.start'' as an active player to request the normal countdown. If a download cancels it, send a fresh READY signal; the same map can be retained. ===== Limitations ===== Readiness and availability checks remain in force. Optional waits apply before match start; they do not extend active gameplay. ===== Related articles ===== See [[guides:session_controls|a related guide]] and [[wiki:start|all features]].