Pick a room by its current map, see what is coming next, and find out when each lobby has company. Use All rooms, Standard, or Mania to focus the dashboard. Each room has artwork, approximate progress, a nearby Join button, a queue preview and expandable settings. The Join a lobby menu stays at the top; the compact Live lobbies widget on the left is available throughout the wiki. On smaller screens, tap its heading to open it.
Current room status, player counts, maps, observed queues, settings and join links refresh every ten seconds while the tab is visible. Under People here, Peak observed is the highest complete four-room total recorded since the date shown. It includes spectators. The record was seeded from earlier five-minute readings and is now checked on each ten-second status export; it persists beyond the rolling chart window. Very short spikes between observations may have been missed. Map artwork comes from the map set when its ID is available. Statistics and occupancy history retain their five-minute schedule. Join links open osu!lazer; the join menu and room cards also offer a browser fallback.
The progress bar moves continuously between status updates while the tab is visible, and respects reduced-motion preferences. It estimates elapsed song time from an observed match start and the map’s catalog length, including breaks, with a small allowance for the lead-in and finish. Required speed mods adjust the estimate; individual speed changes and network timing can differ. It resets on the next observed match start, including a replay of the same map. Finishing… means the estimate has reached the end while the next match has not yet been observed. The browser checks for an update near the estimated end and continues its regular ten-second refresh.
If the status snapshot becomes more than 35 seconds old, current maps and join controls are withheld until fresh data returns. With JavaScript disabled, artwork and join links use the page’s snapshot; reload for current status.
Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. Zero means an open room with nobody connected. A red mark means the room was confirmed offline at that observation. A break without a red mark means a room reading was unavailable; it does not prove downtime. Readings counts valid five-minute occupancy observations for each room, so rooms can have different totals. Observed availability describes the bot service at those sample times, and is not a guarantee that every room was playable between them.
See the lobby guides, player achievements, or how these statistics work.