Positive, negative, and neutral feedback record how players judged the last completed map.
| Availability | All lobbies; last completed map and feedback window |
|---|---|
| Documentation status | Current behavior |
| Behavior reference | v6.6.16 ยท reviewed 2026-09-28 |
After a completed map, use .good / .g, .bad / .b, or .ok / .meh / .mid / .neutral. Feedback is tied to the last completed map and its feedback window, rather than the map currently displayed after playlist promotion.
Good and bad ratings influence future map selection. Neutral feedback records a separate judgment. Rating is distinct from skip or difficulty voting.
In v6.6.16 the usual reminder cadence is once every three completed maps. The lobby-wide reminder is suppressed if a current player gave good or bad feedback on at least one of those rounds. Neutral feedback does not suppress it.
Moderation can exclude abusive feedback from affecting map quality. Do not interpret a chat acknowledgment as proof that every internal selection weight is public. See the reminder update.
After completion, use .g for good feedback or .ok for neutral feedback. The next map may already be displayed; feedback still targets the completed round.
Neutral feedback does not affect current selection weighting or suppress good/bad reminders. Acknowledgment is separate from internal moderation of abusive feedback.
See a related guide and all features.