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Your guide to automatic osu! multiplayer

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status:start
PLAY TOGETHER

Live lobbies

Find your next map. Jump into the round.

Bot online

Updated Sep 30, 00:24 UTC · refreshes every 10 seconds

People here
3Across all four roomsPeak observed 18since Sep 28, 2026
Rooms open
4 / 4Pick a ruleset below
Current uptime
22h 36mThis uninterrupted run
Availability · 24h
100.00%Based on observed samples

Choose your room

Standard or Mania. There’s a round for you.

Nanatsu Issenzakura

A.SAKA · Insane

4.56★1:52
Playing~00:31 / 01:57
Join lobby

Difficulty follows the room. Keep the rounds flowing.

Difficulty 3.90–4.60★Map limit 3:00

Up next

Observed queue
  1. ZETTAI ZETSUMEICo shu Nie · Yugu's Insane
    4.59★
Room settings
Difficulty mode
Automatic
Active difficulty
3.90–4.60★
Base difficulty
3.50–4.50★
Minimum players
1
Countdown · seconds
15
Auto-start · seconds
5
Future queue target
1
Map limit · seconds
180
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Vampire

Risa Yuzuki · Hard

3.82★2:57

A steady difficulty range, with player votes.

Difficulty 3.00–4.00★Map limit 3:00

Up next

Observed queue
  1. Halo (Nightcore & Cut Ver.)LUM!X feat. Pia Maria · Andrea's Hard
    3.77★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.00–4.00★
Base difficulty
3.00–4.00★
Minimum players
1
Countdown · seconds
15
Auto-start · seconds
5
Future queue target
1
Map limit · seconds
180
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled
Required mods
None
Allowed mods
None

Active difficulty follows the room title. Other values describe configured settings.

Mania · 7K0 players
Conflict (Vocaloid Ver.)

siromaru + cranky · [7K] HD

3.26★2:28

Seven keys. Find your next Mania challenge.

Difficulty 3.00–4.00★Map limit 4:00

Up next

Observed queue
  1. Brain PowerNOMA · R1's 7K ADVANCED
    3.18★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.00–4.00★
Base difficulty
3.00–4.00★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
10
Future queue target
1
Map limit · seconds
240
Farm weighting
Enabled
Style fallback
Enabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled

Active difficulty follows the room title. Other values describe configured settings.

Mania · 4K1 player
Wizdomiot

LeaF · [4K] Arzenvald's Insane

4.18★2:31
Playing~00:41 / 02:36
Join lobby

Four keys. A fresh mix of Mania maps.

Difficulty 3.50–4.50★Map limit 4:00

Up next

Observed queue
  1. liccaQrispy Joybox · [4K] Spy's SPECIAL
    3.83★
Room settings
Difficulty mode
Fixed with player votes
Active difficulty
3.50–4.50★
Base difficulty
3.50–4.50★
Minimum players
1
Countdown · seconds
20
Auto-start · seconds
10
Future queue target
1
Map limit · seconds
240
Farm weighting
Enabled
Style fallback
Enabled
Freestyle
Enabled
Vote skip
Enabled
Player commands
Enabled

Active difficulty follows the room title. Other values describe configured settings.

Status updates every 10 seconds. Song progress is approximate. How it works ↓

THE ROOM RHYTHM

Lobby activity

See when each room has company.

Standard automatic

2 here now
Standard automatic player countFive-minute observations. Peak 8 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.80Sep 29 00:24Sep 30 00:24 UTC
Peak 8Average 1.2290 readings0 offline2 unavailable

Standard fixed

0 here now
Standard fixed player countFive-minute observations. Peak 7 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.70Sep 29 00:24Sep 30 00:24 UTC
Peak 7Average 1.1291 readings0 offline1 unavailable

Mania 7K

0 here now
Mania 7K player countFive-minute observations. Peak 4 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.40Sep 29 00:24Sep 30 00:24 UTC
Peak 4Average 0.4290 readings0 offline2 unavailable

Mania 4K

1 here now
Mania 4K player countFive-minute observations. Peak 7 players. Red marks indicate confirmed offline rooms; other gaps indicate unavailable readings.70Sep 29 00:24Sep 30 00:24 UTC
Peak 7Average 1.4281 readings0 offline11 unavailable

Five-minute readings, including spectators · zero means an empty open room · red marks mean confirmed offline · other gaps mean unavailable data.

Last observation Sep 30 00:20 UTC
View recent observations
Time (UTC)Standard autoStandard fixed7K4K
Sep 30 00:201000
Sep 30 00:151120
Sep 30 00:101010
Sep 30 00:051610
Sep 30 00:001310
Sep 29 23:550100
Sep 29 23:502010
Sep 29 23:451010
Sep 29 23:401021
Sep 29 23:350011
Sep 29 23:300201
Sep 29 23:250500
Sep 29 23:201501
Sep 29 23:150410
Sep 29 23:100400
Sep 29 23:052102
Sep 29 23:002002
Sep 29 22:552122
Sep 29 22:503111
Sep 29 22:453101
Sep 29 22:402202
Sep 29 22:354300
Sep 29 22:308402
Sep 29 22:257704
Service health & observation details

Automatic restarts this activation: 0.

Availability is based on 292 service observations in the past 24 hours. Short outages between observations can be missed.

Chart history begins Sep 28, 2026.

About this dashboard

This is an old revision of the document!


Live lobbies

Pick a room by its current map, see what is coming next, and find out when each lobby has company. The Now playing panel on the right and the Join a lobby menu stay easy to reach across the wiki. On smaller screens, open the Now playing tray at the bottom.

Current room status, player counts, maps, observed queues, settings and join links refresh every ten seconds while the tab is visible. Map artwork comes from the map set when its ID is available. Statistics and occupancy history retain their five-minute schedule. Join links open osu!lazer; the join menu and room cards also offer a browser fallback.

The progress bar estimates elapsed song time from an observed match start and the map’s catalog length, including breaks, with a small allowance for the lead-in and finish. Required speed mods adjust the estimate; individual speed changes and network timing can differ. It resets on the next observed match start, including a replay of the same map. Finishing… means the estimate has reached the end while the next match has not yet been observed. The browser checks for an update near the estimated end and continues its regular ten-second refresh.

If the status snapshot becomes more than 35 seconds old, current maps and join controls are withheld until fresh data returns. With JavaScript disabled, artwork and join links use the page’s snapshot; reload for current status.

Graphs show sampled occupancy, including spectators; they describe people present, not simultaneous gameplay. Gaps mean missing observations. Observed availability describes the bot service at those sample times, and is not a guarantee that every room was playable between them.

See the lobby guides, player achievements, or how these statistics work.

status/start.1790663694.txt.gz · Last modified: by wikiadmin

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