updates:v6_3

PoolRotater v6.3 — Real-Time Chat & Headless Multiroom

Historical archive — not current configuration guidance. Source: Papapyrus's Discord announcement, supplied by the project owner for archival publication. Posted: September 10, 2026, 8:27 PM. Displayed time zone was not supplied. Announcement timestamps are not independently verified deployment dates.

Announced changes

  • Receives lobby chat through osu!'s real-time notification WebSocket instead of repeatedly polling for messages.
  • Faster commands/chat responses with fewer osu! API requests.
  • One shared live chat connection serves every active lobby.
  • Reconciles chat history on startup/reconnect and falls back to HTTP polling if the live connection drops; the announcement describes this as preventing missed commands.
  • Three lobbies can run fully headless with one referee connection; osu!lazer need not remain open or switch rooms.
  • Each lobby independently sends/receives chat while Discord controls and status channels continue working.
  • API requests are primarily reserved for room state, player data, beatmap checks, messages and normal lobby operations rather than chat checks.

The announcement describes this as a major step toward more stable multi-lobby hosting.

For current behavior, use the feature guides and the command reference. Back to release history.

updates/v6_3.txt · Last modified: by wikiadmin

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