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wiki:match_lifecycle

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The match lifecycle

A room moves through waiting, countdown, active gameplay, and completion/scoring. The bot reconciles the server playlist before starting so it operates on the correct map.

Ready up after downloading. Automatic starts consider the room's player and READY policy. A lone player must ready up for an automatic start. .start requests the normal countdown immediately for an active player.

.wait gives an eligible player a once-per-map allowance before the match starts. Download-related readiness loss can cancel a countdown while keeping the same map; the bot waits for a fresh READY signal before retrying.

After completion, the bot processes scores, accepts map feedback, and promotes the next playlist entry. A mid-match join message helps new arrivals understand the remaining wait. See countdown troubleshooting.

wiki/match_lifecycle.1790635805.txt.gz · Last modified: by wikiadmin

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